the way i think of GvG, is that yes there is an overall team, and they all need to mesh. But, in a match, i think there are multiple different teams that also need to co-exist.
8v8 situation- your monks are 1 team. They need to be able to work together and know what the other can/can't do. Its a lot of communication between your monks in the sense that they need to know each others playing style and adapt to be able to fit together.
team 2: your frontline- they need to be able to call spikes and co-ordinate with each other, yes sometimes they will call spikes on the same target, there is always a chance of that. but they can't just sit on 1 target.
team 3: your midline, say you have a ranger, dom mes, and a bsurge. The ranger and mesmer need to work together knowing what their single priorities are to shut down. if the other team is running a water ele and a dom mesmer. Normally, the ranger should sit on the mesmer to dshot diversions, shames, etc. and your mesmer should sit on the water ele, stripping enchants, diverting stuff. but occasionally they need to switch, it also depends on how your mesmer/ranger is at interrupting skills etc.
split situation- your split team needs to keep in touch with your stand team. say your 1(axe), 3(ranger), 8(flagger) are the split team in their base. They need to tell the stand team whats going on, whether they are getting something done or not. Vise Versa, the stand team also needs to tell them where they are positioned(ie. flag stand, base, etc) and also let the split team know that the other team is sending something back to try to kill your split team.
Basically, team work is a lot of communication.
PnoiBoi wrote:other people for some reason.
Most people immediately blame the monks for not keeping the team alive, and if your monks are just terrible, then its true, but usually, if the monks can keep you up for a good 5-7 minutes, and you haven't achieved anything, then there is something wrong. Whether the achievement be, a kill, gaining positioning, pressuring the other team till they wipe, etc. But if you guys are wiping after a few minutes of play, many people don't realize that the midline is a lot of your defense. if they do their job correctly then you shouldn't be taking a lot of damage at all.
for example: [rawr], their midline would do their jobs correctly, and it showed because they weren't taking much damage, besides spikes and degen. (not taking credit away from the monks here)
Try to not just blame the monks, but look at your team at a whole in obs, and look at what each player can do better, and communicate.
i know i just wrote a wall of text, but i hope that this helps