by icy » Mon May 11, 2009 7:03 pm
Three Pounds wrote:Rabbits are dominating!I'm surprised there are not more ooze supporters... Maybe they're all scared to come forth becuase they know if they do they'll be attacked by rabbits!
or it could be that the Rabbit Summon is the most imba summon in the game
lets compare
Ooze
http://wiki.guildwars.com/wiki/Ooze_(summon)
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Core | AftershockSpell. Adjacent foes are struck for 26..85..105 earth damage. Knocked down foes are struck for 10..56..72 additional earth damage. (Attrib: Earth Magic) |
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Core | Earth AttunementEnchantment Spell. For 36..55..62 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. (Attrib: Earth Magic) |
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Prophecies | EarthquakeSpell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..85..105 earth damage. This Spell causes Exhaustion. (Attrib: Earth Magic) |
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Nightfall | Glyph of RestorationGlyph. For 15 seconds, your next 2 Spells heal you for 30..90..110 Health, and you are healed for 150..350..417% of the Energy cost of each Spell. (Attrib: Energy Storage) |
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Core | Ward Against FoesWard Spell. You create a Ward Against Foes at your current location. For 8..18..21 seconds, non-Spirit foes in this area move 50% slower. (Attrib: Earth Magic) |
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Prophecies | WhirlwindSpell. All adjacent foes take 15..51..63 cold damage. Attacking foes struck by Whirlwind are knocked down. (Attrib: Air Magic) |
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Bunny
http://wiki.guildwars.com/wiki/White_Rabbit_(summon)
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Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..173..209. (Attrib: Shadow Arts) |
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Factions | Heart of ShadowSpell. You are healed for 30..126..158 and you Shadow Step to a random location between nearby range and earshot range (Attrib: Shadow Arts) |
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Factions | Jagged StrikeLead Attack. If Jagged Strike hits, your target suffers from Bleeding for 5..17..21 seconds. (Attrib: Dagger Mastery) |
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Factions | Seeping WoundElite Hex Spell. For 20 seconds, if target foe is suffering from Bleeding or Poison, that foe takes 5..13..16 damage per second. (Attrib: Critical Strikes) |
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EotN | Shadow FangHex Spell. Shadow Step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers from a Deep Wound for 5..17..21 seconds. (Attrib: Deadly Arts) |
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Factions | Shadow RefugeEnchantment Spell. For 4 seconds, you gain 5..9..10 Health regeneration. When Shadow Refuge ends, you gain 40..88..104 Health if you are attacking. (Attrib: Shadow Arts) |
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EotN | Vampiric AssaultDual Attack. Must follow an off-hand attack. If this attack hits, you steal 10..34..42 Health. (Attrib: Deadly Arts) |
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Factions | Wild StrikeOff-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10..30..37 damage and any Stance being used by target foe ends. This attack cannot be blocked. (Attrib: Dagger Mastery) |
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one again the Rabbits win in simple game mechanics
I do find the inclusion of Vampiric Assault to be funny
Bunnicula?
Icy you Dieing [KISS] Stiletto Kiss
Kein Mitleid Fur [rawr] Rebel Rising & Friends (Cape leach extraordinaire)
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(='.'=) Rabbits FTW!
(")_(")
I have Asbergers What is your excuse?